@ARTICLE{Miga_Bartłomiej_Real-Time_2015, author={Miga, Bartłomiej and Ziółko, Bartosz}, volume={vol. 40}, number={No 2}, journal={Archives of Acoustics}, pages={205-211}, howpublished={online}, year={2015}, publisher={Polish Academy of Sciences, Institute of Fundamental Technological Research, Committee on Acoustics}, abstract={This article presents an efficient method of modelling acoustic phenomena for real-time applications such as computer games. Simplified models of reflections, transmission, and medium attenuation are described along with assessments conducted by a professional sound designer. The article introduces representation of sound phenomena using digital filters for further digital audio processing.}, type={Artykuły / Articles}, title={Real-Time Acoustic Phenomena Modelling for Computer Games Audio Engine}, URL={http://ochroma.man.poznan.pl/Content/101384/PDF/07_paper.pdf}, doi={10.1515/aoa-2015-0023}, keywords={sound reflection, transmission, attenuation, real-time audio processing}, }