@ARTICLE{Książek_Kamil_Benchmark_2018, author={Książek, Kamil and Połap, Dawid and Woźniak, Marcin}, volume={vol. 64}, number={No 2}, journal={International Journal of Electronics and Telecommunications}, howpublished={online}, year={2018}, publisher={Polish Academy of Sciences Committee of Electronics and Telecommunications}, abstract={Games are among problems that can be reduced to optimization, for which one of the most universal and productive solving method is a heuristic approach. In this article we present results of benchmark tests on using 5 heuristic methods to solve a physical model of the darts game. Discussion of the scores and conclusions from the research have shown that application of heuristic methods can simulate artificial intelligence as a regular player with very good results.}, type={Artykuły / Articles}, title={Benchmark Tests on Heuristic Methods in the Darts Game}, URL={http://ochroma.man.poznan.pl/Content/103839/PDF/17_1067-4715-1-PB_NEW.pdf}, doi={10.24425/119358}, keywords={metaheuristics, optimization, computational intelligence}, }